Three Traits of B2B Products
Written by Fang, 2022 Cohort B2B is an abbreviation for “business to business”, which means the exchange of products, services or
An official blog from Centre for Digital Media, Vancouver
Written by Fang, 2022 Cohort B2B is an abbreviation for “business to business”, which means the exchange of products, services or
Written by Taoan, 2022 Cohort
Due to the pandemic, I spent most of the time with my laptop at home during the holidays. Though most of the time I was playing video games, watching fun videos and game streaming of my friends, I also did some learning related to my major, like watching tutorials of modelling and making some progress on my 3D model for the portfolio. That’s why I want to talk about digital sculpting today. … Continue readingThoughts about digital sculpting from a 3D Artist
Written by Octavia, 2021 Cohort
What is a storyboard? Normally, a storyboard is a series of ordered pictures that can represent a whole video/story section. But when we tried to use a storyboard to help represent our project proposal, everything changed. … Continue readingThe different presentations of storyboards between video media and our project proposal
Written by Nima, 2021 Cohort
You check your phone when you wake up, use it while you are in the washroom, always look at it when commuting and constantly keep an eye on it while at work. For most people, the last thing they look at before falling asleep is their phone screen. … Continue readingMulti-Tasking in Digital Era
Written by Taoan, 2021 Cohort
We had a topic about urban legends in our speaking boot camp last week, and it reminded me of a game that was released recently, but has a long history series, it is called Shin Megami Tensei … Continue readingShin Megami Tensei and Persona
Written by Oscar, 2021 Cohort
This is the very first field trip in the Pre-MDM program under the tough pandemic situation. On this field trip, we headed to the Cannery Museum located in Stevenson, Richmond. … Continue readingThe overall summary of our Cannery Project Simulation
Written by Fang, 2021 Cohort
My role in the team Sea Wolves
I was very delighted to work as a game director in the Sea Wolves, using my design methodology and research skills to create an engaging game inside a cannery. … Continue readingFang’s Experience of the Cannery Project Simulation
Written by Cassie, 2021 Cohort
When I was first assigned to be the team leader, I was both excited and anxious. Excited because Aida gave me a precious chance to improve my leadership skills, anxious because this was my first time to become a team leader for such an important project. … Continue readingA profound transition
Written by Xiao, 2021 Cohort
I will focus more on design thinking when I reflect on the cannery project simulation. In this project, I was mainly responsible for the marketing part. I think, no matter those cases of last year and the year before, or our work this year, our designers lack attention to the market and business part.
… Continue readingBe an “integrated thinking” designer for the future
The lights are on, the music starts, a blue-skinned virtual person is in the centre of the stage. She is dressed in a metallic costume and starts singing in a low and magnetic voice. She looks so confident! The whole scene is psychedelic, you would think you were watching the sister version of the movie “Avatar”. This, however, comes from Fox’s most recent singing talent show, Alter Ego. … Continue readingAre virtual idols “real” ready?