{"id":1925,"date":"2023-01-30T20:01:13","date_gmt":"2023-01-30T20:01:13","guid":{"rendered":"https:\/\/blogs.thecdm.ca\/premdm\/?p=1925"},"modified":"2023-01-30T20:24:21","modified_gmt":"2023-01-30T20:24:21","slug":"the-white-door","status":"publish","type":"post","link":"https:\/\/blogs.thecdm.ca\/techspeak\/2023\/01\/30\/the-white-door\/","title":{"rendered":"<strong>The White Door<\/strong>"},"content":{"rendered":"\n<p>Written by Caterina 2022 Cohort<\/p>\n\n\n\n<p>Good game graphics will naturally attract a large number of players. After all, if the graphics are only gray, white and black, will you still be interested? &#8220;The White Door&#8221; is such a minimalist game. I enjoy playing this game for various reasons, and I&#8217;ll go through several of them in this article. First, The White Door is a point-and-click puzzle game with a mystery storyline. The player assumes the role of Robert, a patient attempting to flee from a strange mental hospital. The White Door uses a split-screen presentation of scenes, with the left side of the screen mainly from a third-person perspective, while the right side is Robert&#8217;s perspective. Robert&#8217;s daily treatment was based on a flow with corresponding actions. The &#8220;nighttime memories&#8221; were based on monologues. The black and white lines become increasingly colourful as Robert retrieves the memories.<\/p>\n\n\n\n<p>The story takes a sharp turn when Sarah, a supporting character, betrays the Rusty Lake organization and erases Robert&#8217;s memory of Laura. Its gameplay is unique. At first glance, it looks like a puzzle game. However, later on, the narrative component of the game progressively replaces the puzzle component, and the players will feel more like they are participating in a story than just completing puzzles. Every click attempts to learn more about the story&#8217;s truth. This should be related to the game&#8217;s design since, in the &#8220;daytime,&#8221; the player controls the character in the third person, significantly reducing their sense of involvement.<\/p>\n\n\n\n<p>In the &#8220;night,&#8221; the player controls the character in first-person to finish the plot, diminishing the puzzle&#8217;s purpose and improving the narrative. Two different points of view will surely add a feeling of originality to the unique experience&nbsp;of other games.<\/p>\n\n\n\n<p>The White Door has excellent graphics and sound design. The game perfectly captures the mood and atmosphere of the mental hospital. Simple line art makes up the game&#8217;s aesthetics, but with the colour changes and unexpected horrors, it&#8217;s still that Rusty Lake style that makes you want to play. The sound design is also noteworthy, with a soundtrack that adds to the game&#8217;s tension and unease. The visuals and sound effects work together to create an immersive experience.<\/p>\n\n\n\n<p>White Door is a game that I genuinely enjoy playing. Its compelling storyline, challenging gameplay, excellent graphics and sound design make it a captivating and engaging game. I highly recommend it to anyone looking for a challenging and thought-provoking game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Written by Caterina 2022 Cohort Good game graphics will naturally attract a large number of players. After all, if the<\/p>\n<p><a href=\"https:\/\/blogs.thecdm.ca\/techspeak\/2023\/01\/30\/the-white-door\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"><strong>The White Door<\/strong><\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":1942,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[88],"tags":[],"class_list":["post-1925","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-reviews"],"_links":{"self":[{"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/posts\/1925","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/comments?post=1925"}],"version-history":[{"count":1,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/posts\/1925\/revisions"}],"predecessor-version":[{"id":1926,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/posts\/1925\/revisions\/1926"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/media\/1942"}],"wp:attachment":[{"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/media?parent=1925"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/categories?post=1925"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/tags?post=1925"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}