{"id":937,"date":"2022-01-16T09:59:46","date_gmt":"2022-01-16T09:59:46","guid":{"rendered":"https:\/\/blogs.thecdm.ca\/premdm\/?p=937"},"modified":"2022-02-05T00:57:29","modified_gmt":"2022-02-05T00:57:29","slug":"shin-megami-tensei-and-persona","status":"publish","type":"post","link":"https:\/\/blogs.thecdm.ca\/techspeak\/2022\/01\/16\/shin-megami-tensei-and-persona\/","title":{"rendered":"Shin Megami Tensei and Persona"},"content":{"rendered":"\n<p><em>Written by Taoan, 2021 Cohort<\/em><\/p>\n\n\n\n<p>We had a topic about urban legends in our speaking boot camp last week, and it reminded me of a game that was released recently, but has a long history series, it is called Shin Megami Tensei ( SMT).&nbsp;<\/p>\n\n\n\n<p>A possible X &#8211; statement for SMT? I would probably say: <em>Pokemon meets worldwide Mythos and urban legends in a JRPG<\/em>. The protagonist becomes a god, a demon or creates a world with neither gods nor demons. If you are a JRPG player, I am sure you know another title, called <em>Persona<\/em>, which is the cousin of SMT (They are both made by the same game studio &#8211; <em>Altus<\/em>). It combines mythos with Jungian psychology, where the player will play as a student, will build relationships with his friends and allies, use their Persona (demon born from their subconscious) fight with the Shadow (demon born from humanity&#8217;s subconscious desires).<\/p>\n\n\n\n<p>The common gameplay for the series is turn-based RPG, you can fight (when you hit enemies, you can get an extra turn), or negotiate with demon\/ shadow ( ask them to become your allies, or avoid a fight, ask for money\/items) in battle. Besides, they share the same system where you can fuse two or three different demons together to create a more powerful demon. Both of them have multiple endings. As for the difference, <em>Persona<\/em> has a unique system called \u201cSocial Links\u201d, it is like a relationship simulation inside an RPG, player should build their social network with other people to enhance themselves, they have less freedom when they live their day-to-day life. On the other hand, SMT is more like a traditional RPG where the protagonist takes his adventure free in an apocalyptic world.&nbsp;<\/p>\n\n\n\n<p>As for the graphic part, they share most of the demons. the art style of SMT is more sci-fi, apocalyptic and dramatic. On the other hand, <em>Persona<\/em> has a modern world background, so the art style is delightful and fancy, like a complex of different kinds of Popular Culture, such as punk and Pop Art.<\/p>\n\n\n\n<p>Those two titles share the same basic design but present differently. <em>Persona<\/em> is much more popular than SMT so far, I think the reason is that it caters to new generations, and the story is close to reality. But it does not mean that SMT needs to make the same change. I think it has a unique aesthetic, and like ageing wine, you can taste the history of the JRPG games, and how it has changed in time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Written by Taoan, 2021 Cohort<br \/>\nWe had a topic about urban legends in our speaking boot camp last week, and it reminded me of a game that was released recently, but has a long history series, it is called Shin Megami Tensei  &hellip; <a href=\"https:\/\/blogs.thecdm.ca\/techspeak\/2022\/01\/16\/shin-megami-tensei-and-persona\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\">Shin Megami Tensei and Persona<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":1878,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[123,1,88],"tags":[12,28],"class_list":["post-937","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-digital-media-topics","category-gamedesign","category-game-reviews","tag-game-design","tag-video-games"],"_links":{"self":[{"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/posts\/937","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/comments?post=937"}],"version-history":[{"count":2,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/posts\/937\/revisions"}],"predecessor-version":[{"id":1082,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/posts\/937\/revisions\/1082"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/media\/1878"}],"wp:attachment":[{"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/media?parent=937"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/categories?post=937"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.thecdm.ca\/techspeak\/wp-json\/wp\/v2\/tags?post=937"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}